Let’s look at this slingshot example. RADIOSS is an extremely potent solver, packed with physics and numerical performance. Simulating slinging a steel ball at cans demonstrates a small flavor of its capabilities. However, traditional post-processing doesn’t really sell it.
The solidThinking Evolve renderer is a powerful, yet simple tool available to HyperWorks users. With a few clicks in Evolve, we can make physics come alive in a way that is just magic when presenting results or pitching ideas. My experience is that exciting animations travel further up the organizational “food chain” and garner high-level support. The resulting animations are extremely memory-light, 1.6MB in this case, which is convenient for publishing or communication.
Technical details: The hand is made from viscoelastic material and has a leather texture. The original table was replaced with a nicer one, available in Evolve. Rubber band pretension was accomplished by first accelerating the steel ball in the wrong direction for a couple of milliseconds. Maximum ball velocity:18 m/s (7 m/s after impact with cans).